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Press Release


SANTA CLARA, Calif.—June 5, 2019—NVIDIA and Activision today announced that NVIDIA is the official
PC partner for Call of Duty®: Modern Warfare®, the highly anticipated, all-new title scheduled for
release on Oct. 25.

NVIDIA is working side by side with developer Infinity Ward to bring real-time DirectX Raytracing (DXR),
and NVIDIA® Adaptive Shading gaming technologies to the PC version of the new Modern Warfare.
“Call of Duty: Modern Warfare is poised to reset the bar upon release this October,” said Matt
Wuebbling, head of GeForce marketing at NVIDIA. “NVIDIA is proud to partner closely with this epic
development and contribute toward the creation of this gripping experience. Our teams of engineers
have been working closely with Infinity Ward to use NVIDIA RTX technologies to display the realistic
effects and incredible immersion that Modern Warfare offers.”

The most celebrated series in Call of Duty will make its return in a powerful experience reimagined from
the ground up. Published by Activision and developed by Infinity Ward, the PC version of Call of Duty:
Modern Warfare will release on Blizzard Modern Warfare features a unified narrative
experience and progression across an epic, heart-racing, single-player story, an action-packed
multiplayer playground, and new cooperative gameplay.

“Our work with NVIDIA GPUs has helped us throughout the PC development of Modern Warfare,” said
Dave Stohl, co-studio head at Infinity Ward. “We’ve seamlessly integrated the RTX features like ray
tracing and adaptive shading into our rendering pipeline. It’s been a great addition to our existing
technology, and we look forward to our PC fans experiencing it for themselves very soon.”
DXR brings real-time, cinematic-quality rendering to content creators and game developers. DXR
consists of a highly scalable ray-tracing technology and runs on NVIDIA Turing, NVIDIA Volta and NVIDIA
Pascal architecture GPUs.

NVIDIA Adaptive Shading is a new, advanced shading technique that enables developers to improve
performance and achieve a real-time visual fidelity previously impossible in games. By adjusting the rate
at which portions of the screen are shaded, the technology reduces the work the GPU has to do, which
boosts performance without denigrating image quality.


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