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Grand Theft Auto, more commonly known as GTA is one of the best franchises of the gaming universe. I personally feel that there are hardly few people who say no to this game or who have never enjoyed the game. Let it be a PRO, a regular gamer, a casual guy, some family person, a child, a grand pa, no matter who the person is, people would love to play the Grand Theft Auto, because it’s some much fun to get so much freedom in a video game.
We can steal, drive, kill, stunt, fly, kick some ass, rob some banks, party, change some clothes, get your cars painted, get your cars modified, buy some properties, mess with the cops, bombing the places, swimming, riding a boat, controlling an RC, burn some cars, buy some weapons, steal the money. Basically it’s all about how you start at the bottom, put in effort and time, and you make it to the top…no matter who you have to kill.
Gamers live the life Rockstar has built for them, doing what they want. It’s a funhouse. None come close to Grand Theft Auto’s excesses, successes, consequences, and stepping outside the lines. The greatest evolution the developers brought up in Grand Theft Auto franchise is that, the game becomes very much interactive and much good looking with every part in the series.
GRAND THEFT AUTO – I
Grand Theft Auto is an open world action-adventure video game developed by DMA Design and published by BMG Interactive. It was first released in Europe and North America in October 1997 for MS-DOS and Microsoft Windows. It was later re-released on 14 December 1997 in Europe and 30 June 1998 in North America for the PlayStation. The game was originally intended to be named Race’n’Chase.
The 2D graphics sucked by late-’90s standards, but the pure scope of the thing chumped every other game on the market. You played a petty thug making a grab for the big time in the criminal underworld. Almost any car could be stolen. More importantly, the world responded to your choices, especially the bad ones. Creating armed mayhem in the streets led to increased police response as your Wanted level rose, until you were killed or busted…unless you gave them the greasy slip. Non-linear play was old news, but GTA’s early sandbox freedoms easily made backdated graphics acceptable.
Grand Theft Auto – II
Grand Theft Auto 2 is an developed by DMA Design, but this time the publisher changed from BMG interactive to Rockstar Games. Grand Theft Auto 2 smoothed out the graphics, but to the casual observer it was more of the same. The real improvements were under the hood: more story, worse consequences. The game can be played in two modes noon or dusk. On the noon setting the lighting is bright making the game clear to see (also lowering the graphics overhead on low-end hardware because of the fewer lighting effects).
On the dusk setting the game is darker, with multiple dynamic lights from explosions and car headlights. Picking fights with cops now escalated into SWAT operations and army maneuvers as tanks converged to end any war you started.
The sequel did well, but the top-down graphics stuck out worse than ever. Gaming went 3D in the mid-90’s; GTA 2 released with only three months left in the 20th Century. A new feature introduced in Grand Theft Auto 2 was doing missions for separate gangs, of which there are two new gangs for each of the three levels of the game, and one faction which is present in all levels. Being employed by one gang can cause distrust from others.
This game introduces ‘side missions’ such as being a taxi driver, bus driver, and a semi-truck driver. Grand Theft Auto 2 features four multiplayer modes: Death match, Team Death match, Tag and Race.
Grand Theft Auto – III
GTA III still became the industry lightning rod…and 2001’s top-selling game, with only two months on the shelves.
The game is played from a third-person perspective and its world is navigated on foot or by vehicle. The open world design lets players freely roam Liberty City, consisting of three main islands. An industrial section representing Brooklyn and Queens, a commercial center resembling Manhattan, and suburbs similar to New Jersey.
The islands unlock as the story progresses This time the development was shared between DMA Design in Edinburgh and Rockstar in New York. Much of the development work constituted transforming popular series elements into a 3D world. Grand Theft Auto III is the first 3D game in the series, using Criterion Games Render Ware game engine.
One year into the PS2’s lifespan, Grand Theft Auto III became the killer app, the must-play crime simulator for anyone mature enough to recognize outrageous fantasy when they played it. Over ten years later, it remains one of the best-selling, best-reviewed, most reviled games of all time. Grand Theft Auto III perfectly translated the anarchy from 2D to 3D and put it in a living, breathing city like nobody had ever seen. The scale and variety alone sold it.
Grand Theft Auto III is played from a third-person view. In combat, auto-aim can be used as assistance against enemies. Combat in Grand Theft Auto III was reworked to allow players to commit drive-by shootings by viewing sideways in a car. The most major improvement in gameplay comparing to its predecessor is by creating third person gameplay and changing the game engine.
Grand Theft Auto – Vice City
Grand Theft Auto: Vice City is developed by Rockstar North and published by Rockstar Games. Gta vice city also used the same engine as GTA 2 i.e., renderware game engine. One year after GTA III, Grand Theft Auto: Vice City tapped into the ’80s retro vibe sweeping America in 2002 and put the franchise on a whole new level of popularity.
Because Vice City was built upon Grand Theft Auto III, the game follows a largely similar gameplay design and interface with GTA III with several tweaks and improvements over its predecessor. A new addition in the game is the ability of the player to purchase a number of properties distributed across the city. Some of these are additional hideouts (essentially locations where weapons can be collected, vehicles stored and the game saved). There are also a variety of businesses called “assets” which the player can buy. These include a film studio, a dance club, a strip club, a taxi company, an “ice-cream delivery business” (acting as a front company), a
boatyard, a printing works, and a car showroom.
Each commercial property has a number of missions attached to it, such as eliminating the competition or stealing equipment. Once all the missions for a given property are complete, the property will begin to generate an ongoing income, which the increasingly prosperous Vercetti may periodically collect. Vice City includes a larger selection weapons than Grand Theft Auto III.
Grand Theft Auto – San Andreas
The new advancement of the game compared with its predecessors is that, the developers have added new role playing elements. The game is developed by Rockstar North and published by Rockstar Games. Your character had to eat to stay healthy, exercise to stay fit, and then got tubby or buffed depending on how overboard you went in either direction. You decided the look and mode of dress; cornrows or afros, shirts to shoes, hats and tats, blinged out or masked up, and it all affected how you were treated by the public at large. Respect level became another attribute.
Driving and shooting were skills to build up, just like stamina and swimming, the new trick for a seven-year-old franchise. Pedestrian IQs went up, talking their hearts out and running at the first sign of your trouble. Prostitutes were out of the picture, but you did have girlfriends to keep happy with dates, dancing and drive-bys. The latest protagonist had questionable taste in women at best.
If you wanted to rush through the story, Grand Theft Auto: San Andreas was not your game. Before CJ smoked Big Smoke and Tenpenny, he’d see over 90 missions, plus Pimping bonus missions, Home Invasions, turf wars to secure territory, rival gang graffiti to tag over, arcade minigames and all the old side-missions from GTAs past. Sometimes the game seemed too big; getting from Point A to Point B could be a long, windy, boring road. You have got your gang – Grove Street Gang and you have got help ryder and sweet secure territories, take over enemy territories. So much of RPG elememts were added into the game.
Unlike Grand Theft Auto III and Vice City, which needed loading screens when the player moved between different districts of the city, San Andreas has no load times when the player is in transit. The only loading screens in the game are for cut-scenes and interiors.
Other differences between San Andreas and its predecessors include the switch from single-player to multiplayer Rampage missions (albeit not in the PC version), and the replacement of the ‘hidden packages’ with spray paint tags, hidden camera shots, horseshoes, and oysters to discover.
In addition, players can swim and climb walls for the first time in the series. The ability to swim and dive underwater has a great effect on the player as well, since water is no longer an impassable barrier that kills the player (although it is possible to drown). For greater firepower, players can also wield dual firearms or perform a drive-by shooting with multiple gang members who can be recruited to follow the player. Due to the size of San Andreas, a waypoint reticle on the HUD map can be set, aiding the player in reaching a destination.
Other additional changes include Gang wars, car modification, burglary, multiplayer. RPG features in game includes CJ’s level of respect among his fellow recruits and street friends varies according to his appearance and actions, as do his relationships with his girlfriends. Players must ensure CJ eats to stay healthy and exercises properly. The balance of food and physical activity has an effect on his appearance and physical attributes. CJ can speak with a number of pedestrians in the game, responding either negatively or positively. According to Rockstar, there are about 4,200 lines of spoken dialogue for CJ when the cutscenes are excluded.
Grand Theft Auto – Liberty city stories & Vice city stories
These two parts of the series were purely PlayStation exclusive. Rockstar Leeds built a new game engine in-house, and then rebuilt Liberty City from the ground up, almost exactly as it appeared in GTA III. The goal was to put a console GTA on a handheld, with all the cars, bikes, chatty pedestrians, dark twists, hot music, strange DJs, twisted cutscenes.
Liberty City Stories predated GTA III by a few years and told the heartwarming tale of Toni Ciprini, back in the LC after four years of lay-low for wasting a made man. His reward? Helping Don Salvatore Leone (Claude’s one-time boss) win a mob war. Missions were largely tailored to deliver a short hit of violence for the pick-up-and-go mobile gamer, while six-player races and deathmatches played out across the entire city, assets intact and framerate kept high.
Response was so good, Leeds did it again in 2006. Grand Theft Auto: Vice City Stories crammed in even more on a fully optimized engine, and followed Victor Vance (Lance’s brother, gunned down in the first minutes of Vice City) on his path from straight-arrow army soldier to empowered drug warlord, rampaging in an attack helicopter. Gameplay centered on empire building, splicing Vice City’s real estate options to San Andreas’ turf wars, then letting players build up their own illegal businesses on their new property, when they weren’t playing Baywatch in “Beach Patrol” side missions. Victor could even pay a steep bribe to keep his weapons when busted.
Grand Theft Auto – IV
Rockstar upgraded their series to the Rockstar Advanced Game Engine (RAGE). Grand Theft Auto IV takes place in a different storyline and timeline from the previous games in the series.
The car camera was different, police response to your rising Wanted level changed, the accent on buying up property was scaled way, way back. Stealing a parked car meant smashing glass and hotwiring it. A modern setting meant Internet access, network hacking, and outgoing cell calls as well as incoming missions. Characters went out drinking and got drunk, tipping off a Drunk Driver minigame that was sure to not sit right with several of the series’ past detractors, but a new GPS system made sober navigation a breeze.
And GTA IV’s graphics absolutely impressed. It didn’t match San Andreas’ sheer square footage, but the scale was still immense. Details big and small popped throughout the four boroughs of Liberty City and neo-Jersey Aldernay across the water. Rockstar promised and delivered no load screens from start to stop, outdoor to indoor, rooftops to potholes, and none of San Andreas’ dead zones. You were in the city at all times and it was alive all around you, beautiful and brutal and unpredictable, just like it should be.
Well, they have also launched another one on the name GRAND THEFT AUTO IV : EPISODES FROM LIBERTY CITY, which was first an xbox 360 exclusive and ater came up for all platfroms.
Grand Theft Auto – V
Here comes GTA 5, well there is nothing much to talk about it since everything, literally everything in it looks perfect. Looks as realistic as it can. It could kill you with its looks. Playing GTA 5 in 4k will leave you speech less. It is one hell of a game that you stop searching for mistakes or bugs and literally get involved in it.
Unlike GTA IV, you are allowed to play with 3 characters – Michael, Trevor, Franklin. It has got an awesome story line and very realistic gameplay physics. Having done discussing about gameplay, I will now compare the graphics of every part of the franchise which will clearly show you the difference in its looks and how such a great evolution took place.
COMPARING BLOOD IN THE GAME
COMPARING WATER IN THE GAME
COMPARING FIRE & TREES IN THE GAME (using flame thrower mostly..)
Today, GTA remains the champion of the M-rating, ready and willing to satirize supporters and detractors in equally excessive measure. Dozens followed its lead and built franchises of their own – some punked in-game by the master – but none delivered the same raw, visceral experience. The game’s not about what’s right or real, who you kill, what you steal, or saving the day. You’re in the world, making choices. Screw up bad and deal with that for a while. And some take offense at our ways.