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Stay in the Light uses Ray Tracing

Stay in the Light

From Reddit post to the NVIDIA Indie Spotlight, Sunside Games’ Stay in the Light, out in early access, is an excellent example of the work independent developers are doing with ray tracing. You can read more on the NVIDIA blog and here is the Reddit post.

‘Stay in the Light’ uses ray tracing as a core gameplay component, not just eye-candy, and it is the first game I am aware of that has ray tracing support as a requirement.

What does Stay in the Light tell us?

  • Stay in the Light illustrates how developers can get creative with ray tracing, making it a core gameplay component.
  • Stay in the Light illustrates how ray tracing can change games. Stay in the Light randomly generates the dungeons you play. It is hard to ‘bake light’ for a level that does not exist yet.
  • Stay in the Light illustrates that ray tracing is easy for developers to implement, as Sunside Games is a one-man operation and he only started working on the game in April after we enabled ray tracing on GeForce GTX GPUs.
  • Stay in the Light illustrates the breadth of developers that are embracing ray tracing. With blockbusters such as Battlefield VMetro Exodus, Shadow of the Tomb RaiderCall of Duty: Modern WarfareQuake II RTX and Wolfenstein: Youngblood on the list, it is clear that the big developers and publishers are supporting ray tracing. But indie developers are also using it to make their games unique.

 
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Sarfraz

Hi Gaminerds! I know you love gaming and so do I. This is the place where we meet and talk about gaming and computers. Feel free to discuss! You can contact me at Sarfraz@xtremegaminerd.com

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