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Today, NVIDIA released a trio of RTX technology showcase demos, giving gamers a taste of the immersive real-time ray-traced visuals and improved performance that developers are bringing to games.
The three demos, which are available for free to all GeForce gamers, include:
- Atomic Heart RTX tech demo –Atomic Heart tech demo is a beautifully detailed tech demo from Mundfish that features raytraced reflections and shadows, as well as NVIDIA DLSS technology.
- Justice tech demo – Justice tech demo hails from China, and features raytraced reflections, shadows, and NVIDIA DLSS technology. It is the first time that real-time ray tracing has been used for caustics.
- Reflections tech demo – The Reflections tech demo was created by Epic Games in collaboration with ILMxLAB and NVIDIA. Reflections offer a sneak peek at gaming’s cinematic future with a stunning, witty demo that showcases ray-traced reflections, ray-traced area light shadows, ray-traced ambient occlusion for characters and NVIDIA DLSS technology.
All of the new technology showcase demos can be downloaded at https://www.nvidia.com/en-us/geforce/20-series/rtx/
NVIDIA also released a new Game Ready Driver today that enables millions of more gamers with GeForce GTX GPUs to experience ray tracing for the first time ever. With dedicated RT cores, GeForce RTX GPUs provide up to 2-3x faster performance in ray-traced games, enabling more effects, higher ray counts, and higher resolutions for the best experience. With this new driver, however, GeForce GTX 1060 6GB and higher GPUs can execute ray-tracing instructions on traditional shader cores, giving gamers a taste, albeit at lower RT quality settings and resolutions, of how ray tracing will dramatically change the way games are experienced.
The following GeForce GPUs are now DXR-capable:
- GeForce GTX 1660 Ti
- GeForce GTX 1660
- NVIDIA TITAN XP (2017)
- NVIDIA TITAN X (2016)
- GeForce GTX 1080 Ti
- GeForce GTX 1080
- GeForce GTX 1070 Ti
- GeForce GTX 1070
- GeForce GTX 1060 6GB
- And laptops with equivalent Pascal and Turing-architecture GPUs
New Ray Tracing Explained
We’ve also uploaded a new video in our “Explainer Series” that delves deeper into how ray tracing works and is being implemented in games. Check it out here: