Wolfenstein II will now support NVIDIA Adaptive Shading is supported by the readers. The purchase you make through our links may get us some commission and doesn't cost you an extra penny.

Press Release

Wolfenstein II: The New Colossus is now the first game to use another advanced another GeForce RTX feature, NVIDIA Adaptive Shading (NAS).

Utilizing the Vulkan API, Wolfenstein II: The New Colossus already benefits from several new Turing Streaming Multiprocessor architectural improvements including concurrent floating point, integer execution, the new Turing cache and shared memory architecture. Wolfenstein II: The New Colossus performance got even better when the game added support for NVIDIA Adaptive Shading (NAS) via an in-game patch. 

NAS is a variety of techniques that use Turing’s new variable rate shading technology to increase rendering performance and quality by applying a varying amount of processing power to different areas of the image.  Specifically, Wolfenstein II: The New Colossus uses Content Adaptive shading and Motion Adaptive shading. 


With the combination of these architectural advancements in Wolfenstein II: The New Colossus delivers performance with Turing GPUs that is up to 70% faster than their Pascal predecessors.

Related:- Intel and Nvidia on the same side

As Turing becomes the development platform for PC gaming we can expect more and more games to take advantage of the new Turing arch.



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